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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/TPersistentObjectPtr
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void operator=
(
const TObjectID& InObjectID |
Copy from a unique object identifier | UObject/PersistentObjectPtr.h | |
void operator=
(
FObjectPtr Object |
Copy from an object pointer | UObject/PersistentObjectPtr.h | |
| UObject/PersistentObjectPtr.h | |||
void operator=
(
TObjectPtr< T > Object |
UObject/PersistentObjectPtr.h | ||
void operator=
(
const FWeakObjectPtr& Other |
Copy from an existing weak pointer, reserve IDs if required | UObject/PersistentObjectPtr.h |
operator=(const TObjectID &)
Description
Copy from a unique object identifier
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PersistentObjectPtr.h |
| Include Path | #include "UObject/PersistentObjectPtr.h" |
void operator=
(
const TObjectID & InObjectID
)
operator=(FObjectPtr)
Description
Copy from an object pointer
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PersistentObjectPtr.h |
| Include Path | #include "UObject/PersistentObjectPtr.h" |
void operator=
(
FObjectPtr Object
)
operator=(const UObject *)
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PersistentObjectPtr.h |
| Include Path | #include "UObject/PersistentObjectPtr.h" |
void operator=
(
const UObject * Object
)
operator=(TObjectPtr< T >)
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PersistentObjectPtr.h |
| Include Path | #include "UObject/PersistentObjectPtr.h" |
template<typename T>
void operator=
(
TObjectPtr < T > Object
)
operator=(const FWeakObjectPtr &)
Description
Copy from an existing weak pointer, reserve IDs if required
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PersistentObjectPtr.h |
| Include Path | #include "UObject/PersistentObjectPtr.h" |
void operator=
(
const FWeakObjectPtr & Other
)