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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/TPersistentObjectPtr
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor, will be null | UObject/PersistentObjectPtr.h | ||
TPersistentObjectPtr
(
const TObjectID& InObjectID |
Construct from a unique object identifier | UObject/PersistentObjectPtr.h |
TPersistentObjectPtr()
Description
Default constructor, will be null
| Name | TPersistentObjectPtr |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PersistentObjectPtr.h |
| Include Path | #include "UObject/PersistentObjectPtr.h" |
TPersistentObjectPtr()
TPersistentObjectPtr(const TObjectID &)
Description
Construct from a unique object identifier
| Name | TPersistentObjectPtr |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PersistentObjectPtr.h |
| Include Path | #include "UObject/PersistentObjectPtr.h" |
TPersistentObjectPtr
(
const TObjectID & InObjectID
)