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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/TNonAccessTrackedObjectPtr
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TObjectPtr< T > & GetAccessTrackedObjectPtr () |
UObject/ObjectPtr.h | ||
const TObjectPtr< T > & GetAccessTrackedObjectPtr () |
UObject/ObjectPtr.h |
GetAccessTrackedObjectPtr()
| Name | GetAccessTrackedObjectPtr |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectPtr.h |
| Include Path | #include "UObject/ObjectPtr.h" |
TObjectPtr < T > & GetAccessTrackedObjectPtr()
GetAccessTrackedObjectPtr()
| Name | GetAccessTrackedObjectPtr |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectPtr.h |
| Include Path | #include "UObject/ObjectPtr.h" |
const TObjectPtr < T > & GetAccessTrackedObjectPtr() const