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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/TLazyObjectPtr
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TLazyObjectPtr< T > & operator=
(
TLazyObjectPtr< T >&& |
UObject/LazyObjectPtr.h | ||
TLazyObjectPtr< T > & operator=
(
const TLazyObjectPtr< T >& |
UObject/LazyObjectPtr.h | ||
TLazyObjectPtr< T > & operator=
(
const TLazyObjectPtr< U >& Other |
Assign from another lazy pointer with implicit upcasting allowed | UObject/LazyObjectPtr.h | |
void operator=
(
T* Object |
Copy from an object pointer | UObject/LazyObjectPtr.h | |
void operator=
(
const FUniqueObjectGuid& InObjectID |
Copy from a unique object identifier WARNING: this doesn't check the type of the object is correct, because the object corresponding to this ID may not even be loaded! | UObject/LazyObjectPtr.h |
operator=(TLazyObjectPtr< T > &&)
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/LazyObjectPtr.h |
| Include Path | #include "UObject/LazyObjectPtr.h" |
TLazyObjectPtr < T > & operator=
(
TLazyObjectPtr < T > &&
)
operator=(const TLazyObjectPtr< T > &)
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/LazyObjectPtr.h |
| Include Path | #include "UObject/LazyObjectPtr.h" |
TLazyObjectPtr < T > & operator=
(
const TLazyObjectPtr < T > &
)
operator=(const TLazyObjectPtr< U > &)
Description
Assign from another lazy pointer with implicit upcasting allowed
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/LazyObjectPtr.h |
| Include Path | #include "UObject/LazyObjectPtr.h" |
template<typename U, std::enable_if_t<(std::is_convertible_v< U *, T * >), int >>
TLazyObjectPtr < T > & operator=
(
const TLazyObjectPtr < U > & Other
)
operator=(T *)
Description
Copy from an object pointer
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/LazyObjectPtr.h |
| Include Path | #include "UObject/LazyObjectPtr.h" |
void operator=
(
T * Object
)
operator=(const FUniqueObjectGuid &)
Description
Copy from a unique object identifier WARNING: this doesn't check the type of the object is correct, because the object corresponding to this ID may not even be loaded!
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/LazyObjectPtr.h |
| Include Path | #include "UObject/LazyObjectPtr.h" |
void operator=
(
const FUniqueObjectGuid & InObjectID
)
Parameters
| Name | Remarks |
|---|---|
| ObjectID | Object identifier to create a lazy pointer to |