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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/TGCObjectsScopeGuard
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TGCObjectsScopeGuard
(
const TArray< ObjectType* >& InObjects |
UObject/GCObjectScopeGuard.h | ||
TGCObjectsScopeGuard
(
const TGCObjectsScopeGuard& |
Non-copyable | UObject/GCObjectScopeGuard.h |
TGCObjectsScopeGuard(const TArray< ObjectType * > &)
| Name | TGCObjectsScopeGuard |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/GCObjectScopeGuard.h |
| Include Path | #include "UObject/GCObjectScopeGuard.h" |
TGCObjectsScopeGuard
(
const TArray < ObjectType * > & InObjects
)
TGCObjectsScopeGuard(const TGCObjectsScopeGuard &)
Description
Non-copyable
| Name | TGCObjectsScopeGuard |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/GCObjectScopeGuard.h |
| Include Path | #include "UObject/GCObjectScopeGuard.h" |
TGCObjectsScopeGuard
(
const TGCObjectsScopeGuard &
)