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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/TBulkDataScopedWriteLock
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Serialization/BulkDataScopedLock.h |
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Serialization/BulkDataScopedLock.h |
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Serialization/BulkDataScopedLock.h |
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TBulkDataScopedWriteLock(TBulkDataScopedWriteLock &&)
| |
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| Name |
TBulkDataScopedWriteLock |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkDataScopedLock.h |
| Include Path |
#include "Serialization/BulkDataScopedLock.h" |
TBulkDataScopedWriteLock
(
TBulkDataScopedWriteLock &&
)
TBulkDataScopedWriteLock(const TBulkDataScopedWriteLock &)
| |
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| Name |
TBulkDataScopedWriteLock |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkDataScopedLock.h |
| Include Path |
#include "Serialization/BulkDataScopedLock.h" |
TBulkDataScopedWriteLock
(
const TBulkDataScopedWriteLock &
)
TBulkDataScopedWriteLock(TBulkData< ElementType > &)
| |
|
| Name |
TBulkDataScopedWriteLock |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkDataScopedLock.h |
| Include Path |
#include "Serialization/BulkDataScopedLock.h" |
TBulkDataScopedWriteLock
(
TBulkData < ElementType > & InBulkData
)