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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/StructUtils > API/Runtime/CoreUObject/StructUtils/UUserDefinedStruct
- UObject::PostLoad()
- UField::PostLoad()
- UStruct::PostLoad()
- UUserDefinedStruct::PostLoad()
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/StructUtils/UserDefinedStruct.h |
| Include | #include "StructUtils/UserDefinedStruct.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/StructUtils/UserDefinedStruct.cpp |
virtual void PostLoad()
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.