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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UObject * StaticFindObjectChecked
(
UClass* Class, |
Version of StaticFindObject() that will assert if the object is not found | UObject/UObjectGlobals.h | |
UObject * StaticFindObjectChecked
(
UClass* Class, |
UObject/UObjectGlobals.h |
StaticFindObjectChecked(UClass , UObject , FStringView, EFindObjectFlags)
Description
Version of StaticFindObject() that will assert if the object is not found
| Name | StaticFindObjectChecked |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp |
UObject * StaticFindObjectChecked
(
UClass * Class,
UObject * InOuter,
FStringView Name,
EFindObjectFlags Flags
)
StaticFindObjectChecked(UClass , UObject , FStringView, ExactClassType)
| Name | StaticFindObjectChecked |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
template<UE::CSameAs< bool > ExactClassType>
UObject * StaticFindObjectChecked
(
UClass * Class,
UObject * InOuter,
FStringView Name,
ExactClassType bExactClass
)