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API > API/Runtime > API/Runtime/CoreUObject
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UObject * StaticFindObject
(
UClass* Class, |
Tries to find an object in memory. | UObject/UObjectGlobals.h | |
UObject * StaticFindObject
(
UClass* Class, |
UObject/UObjectGlobals.h | ||
UObject * StaticFindObject
(
UClass* Class, |
Tries to find an object in memory. | UObject/UObjectGlobals.h | |
UObject * StaticFindObject
(
UClass* Class, |
UObject/UObjectGlobals.h |
StaticFindObject(UClass *, FTopLevelAssetPath, EFindObjectFlags)
Description
Tries to find an object in memory. This version uses FTopLevelAssetPath to find the object.
| Name | StaticFindObject |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp |
UObject * StaticFindObject
(
UClass * Class,
FTopLevelAssetPath ObjectPath,
EFindObjectFlags Flags
)
Returns a pointer to the found object or nullptr if none could be found
Parameters
| Name | Remarks |
|---|---|
| Class | The to be found object's class |
| ObjectPath | FName pair representing the outer package object and the inner top level object (asset) |
| Flags | Flags which control the search |
StaticFindObject(UClass *, FTopLevelAssetPath, ExactClassType)
| Name | StaticFindObject |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
template<UE::CSameAs< bool > ExactClassType>
UObject * StaticFindObject
(
UClass * Class,
FTopLevelAssetPath ObjectPath,
ExactClassType bExactClass
)
StaticFindObject(UClass , UObject , FStringView, EFindObjectFlags)
Description
Tries to find an object in memory. This will handle fully qualified paths of the form /path/packagename.object:subobject and resolve references for you.
| Name | StaticFindObject |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp |
UObject * StaticFindObject
(
UClass * Class,
UObject * InOuter,
FStringView Name,
EFindObjectFlags Flags
)
Returns a pointer to the found object or nullptr if none could be found
Parameters
| Name | Remarks |
|---|---|
| Class | The to be found object's class |
| InOuter | Outer object to look inside. If this is null then InName should start with a package name |
| InName | The object path to search for an object, relative to InOuter |
| Flags | Flags which control the search |
StaticFindObject(UClass , UObject , FStringView, ExactClassType)
| Name | StaticFindObject |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
template<UE::CSameAs< bool > ExactClassType>
UObject * StaticFindObject
(
UClass * Class,
UObject * InOuter,
FStringView Name,
ExactClassType bExactClass
)