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API > API/Runtime > API/Runtime/CoreUObject
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SnapshotTransactionBuffer
(
UObject* Object |
Causes the transaction system to emit a snapshot event for the given object if the following conditions are met: a) The object is currently transacting. b) The object has changed since it started transacting. | UObject/UObjectGlobals.h | |
void SnapshotTransactionBuffer
(
UObject* Object, |
UObject/UObjectGlobals.h |
SnapshotTransactionBuffer(UObject *)
Description
Causes the transaction system to emit a snapshot event for the given object if the following conditions are met: a) The object is currently transacting. b) The object has changed since it started transacting.
| Name | SnapshotTransactionBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp |
void SnapshotTransactionBuffer
(
UObject * Object
)
Parameters
| Name | Remarks |
|---|---|
| Object | object to snapshot. |
| Properties | optional list of properties that have potentially changed on the object (to avoid snapshotting the entire object). |
SnapshotTransactionBuffer(UObject , TArrayView< const FProperty >)
| Name | SnapshotTransactionBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp |
void SnapshotTransactionBuffer
(
UObject * Object,
TArrayView < const FProperty * > Properties
)