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Unreal Engine C++ API Reference > Runtime > CoreUObject > Serialization > FBulkData
Type
typedef TFunction< void(FArchive &, void &42;, int64, EBulkDataFlags)> FSerializeBulkDataElements
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkData.h |
Include | #include "Serialization/BulkData.h" |