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API > API/Runtime > API/Runtime/CoreUObject
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ResetLoadersForSave
(
TConstArrayView< FPackageSaveInfo > InPackages |
Reset the loaders for the given packages if they are using the given filenames, so we can write to the files | UObject/Linker.h | |
void ResetLoadersForSave
(
UPackage* Package, |
Reset the loader for the given package if it is using the given filename, so we can write to the file | UObject/Linker.h |
ResetLoadersForSave(TConstArrayView< FPackageSaveInfo >)
Description
Reset the loaders for the given packages if they are using the given filenames, so we can write to the files
| Name | ResetLoadersForSave |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Linker.h |
| Include Path | #include "UObject/Linker.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Linker.cpp |
void ResetLoadersForSave
(
TConstArrayView< FPackageSaveInfo > InPackages
)
Parameters
| Name | Remarks |
|---|---|
| InPackage | The package we are saving along with their filename |
ResetLoadersForSave(UPackage , const TCHAR )
Description
Reset the loader for the given package if it is using the given filename, so we can write to the file
| Name | ResetLoadersForSave |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Linker.h |
| Include Path | #include "UObject/Linker.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Linker.cpp |
void ResetLoadersForSave
(
UPackage * Package,
const TCHAR * Filename
)
Parameters
| Name | Remarks |
|---|---|
| Package | The package we are saving |
| Filename | The filename we are saving too |