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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
U & ObjectPtrWrap
(
T& Value |
"Wrap" is the opposite of "Decay" | UObject/ObjectPtr.h | |
const U & ObjectPtrWrap
(
const T& Value |
UObject/ObjectPtr.h |
ObjectPtrWrap(T &)
Description
"Wrap" is the opposite of "Decay"
| Name | ObjectPtrWrap |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectPtr.h |
| Include Path | #include "UObject/ObjectPtr.h" |
template<typename T, typename U>
U & ObjectPtrWrap
(
T & Value
)
ObjectPtrWrap(const T &)
| Name | ObjectPtrWrap |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectPtr.h |
| Include Path | #include "UObject/ObjectPtr.h" |
template<typename T, typename U>
const U & ObjectPtrWrap
(
const T & Value
)