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FDataValidationContext |
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FDependencyQuery |
A struct that is equivalent to EDependencyQuery, but is more useful for performance in filtering operations. |
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FExclusiveLoadPackageTimeTracker |
A singleton to keep track of the exclusive load time of every package. |
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FFiltering |
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FNotifyHook |
Notification hook. |
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FPackageAccessRefScope |
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FPackageName |
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FPackagePath |
Internal class only; not used by blueprints. |
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FRedirectCollector |
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FTrackedData |
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FTransactionDiff |
Diff for a given transaction. |
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FTransactionObjectChange |
Change information for an object that was transacted |
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FTransactionObjectDeltaChange |
Delta-change information for an object that was transacted |
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FTransactionObjectEvent |
Transaction object events. |
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FTransactionObjectId |
ID for an object that was transacted |
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FUObjectToken |
A Message Log token that links to an object, with default behavior to link to the object in the content browser/scene. |
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FWarnIfAssetsLoadedInScope |
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FWorldTileInfo |
Tile information used by WorldComposition. |
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FWorldTileLayer |
World layer information for tile tagging |
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FWorldTileLODInfo |
Describes LOD entry in a world tile |
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IAssetRegistryInterface |
Asset Registry module interface |
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IAssetRegistrySingleton |
Storage for the singleton IAssetRegistry* TODO: this storage should be a class static variable on IAssetRegistry, but that type is defined in the AssetRegistry module, and many modules try to access the singleton (and call virtual functions on it) without linking against the AssetRegistry module, so the storage for the singleton needs to be defined in a lower-level module that all of those modules do include |
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IHotReloadInterface |
HotReload module interface |
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ITransactionObjectAnnotation |
Interface for transaction object annotations. |
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UTextBuffer |
Implements an object that buffers text. |
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