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Unreal Engine C++ API Reference > Runtime > CoreUObject > Misc > IHotReloadInterface
Type
typedef TMulticastDelegate_ThreeParams< void, const FString &, ECompilationResult::Type, bool > FModuleCompilerFinishedEvent
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Misc/HotReloadInterface.h |
Include | #include "Misc/HotReloadInterface.h" |
Remarks
Gets an event delegate that is executed when compilation of a module has finished.
The first parameter is the result of the compilation operation. The second parameter determines whether the log should be shown.