Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > Misc
Inheritance Hierarchy
- TSharedFromThis
- IMessageToken
- FUObjectToken
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Misc/UObjectToken.h |
Include | #include "Misc/UObjectToken.h" |
Syntax
class FUObjectToken : public IMessageToken
Remarks
A Message Log token that links to an object, with default behavior to link to the object in the content browser/scene.
Constructors
No constructors are accessible with public or protected access.
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
TSharedRef< FUObjectToken > | Factory method, tokens can only be constructed as shared refs | |
![]() ![]() |
FOnGetDisplayName & | ||
![]() ![]() |
FOnMessageTokenActivated & | Get the delegate for default token activation | |
![]() ![]() ![]() |
const FWeakObjectPtr & | GetObject () |
End IMessageToken interface Get the object referenced by this token |
![]() ![]() |
const FString & | Get the original object Path Name as the object path name could be different when fetched later on |
Overridden from IMessageToken
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
const FOnMessageTokenActivated & | Get the activated delegate associated with this token, if any | |
![]() ![]() ![]() |
EMessageToken::Type | GetType () |
Begin IMessageToken interface |
Typedefs
Name | Description |
---|---|
FOnGetDisplayName | Get the delegate for displaying the object name |
Constants
Name | Description |
---|---|
DefaultGetObjectDisplayName | The default object name method, if any |
DefaultMessageTokenActivated | The default activation method, if any |