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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/Misc > API/Runtime/CoreUObject/Misc/FPackageName
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Misc/PackageName.h |
Include | #include "Misc/PackageName.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/Misc/PackageName.cpp |
static bool IsValidObjectPath
&40;
FStringView InObjectPath,
FText &42; OutReason
&41;
Remarks
Returns true if the path starts with a valid root (i.e. /Game/, /Engine/, etc) and contains no illegal characters. This validates that the packagename is valid, and also makes sure the object after package name is also correct. This will return false if passed a path starting with Classname' true if a valid object path
Parameters
Name | Description |
---|---|
InObjectPath | The object path to test |
OutReason | When returning false, this will provide a description of what was wrong with the name. |