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API > API/Runtime > API/Runtime/CoreUObject
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void LogHashMemoryOverheadStatistics
(
FOutputDevice& Ar, |
Logs out information about the total object hash memory usage for debug purposes | UObject/UObjectHash.h | |
void LogHashMemoryOverheadStatistics
(
FOutputDevice& Ar, |
Logs out information about the total object hash memory usage for debug purposes | UObject/UObjectHash.h |
LogHashMemoryOverheadStatistics(FOutputDevice &, const EObjectMemoryOverheadOptions)
Description
Logs out information about the total object hash memory usage for debug purposes
| Name | LogHashMemoryOverheadStatistics |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectHash.h |
| Include Path | #include "UObject/UObjectHash.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectHash.cpp |
void LogHashMemoryOverheadStatistics
(
FOutputDevice & Ar,
const EObjectMemoryOverheadOptions InOptions
)
Parameters
| Name | Remarks |
|---|---|
| Ar | the archive to write the log data to |
| InOptions | Logging options |
LogHashMemoryOverheadStatistics(FOutputDevice &, const bool)
Description
Logs out information about the total object hash memory usage for debug purposes
| Name | LogHashMemoryOverheadStatistics |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectHash.h |
| Include Path | #include "UObject/UObjectHash.h" |
void LogHashMemoryOverheadStatistics
(
FOutputDevice & Ar,
const bool bShowIndividualStats
)
Parameters
| Name | Remarks |
|---|---|
| Ar | the archive to write the log data to |
| bShowIndividualStats | whether to log each hash/map memory usage separately |