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Unreal Engine C++ API Reference > Runtime > CoreUObject > Internationalization > IPackageLocalizationCache
- IPackageLocalizationCache::ConditionalUpdateCache()
- FPackageLocalizationCache::ConditionalUpdateCache()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Internationalization/IPackageLocalizationCache.h |
Include | #include "Internationalization/IPackageLocalizationCache.h" |
void ConditionalUpdateCache&40;&41;
Remarks
Update this cache, but only if it is dirty.