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Unreal Engine C++ API Reference > Runtime > CoreUObject > Internationalization > FPackageLocalizationUtil
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Internationalization/PackageLocalizationUtil.h |
Include | #include "Internationalization/PackageLocalizationUtil.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/Internationalization/PackageLocalizationUtil.cpp |
static bool GetLocalizedRoot
&40;
const FString & InPath,
const FString & InCulture,
FString & OutLocalized
&41;
Remarks
Given a package path, get the localized root package for the given culture (eg, if given "/Game/MyFolder/MyAsset" and a culture of "fr", this would return "/Game/L10N/fr") True if the conversion happened, false otherwise
Parameters
Name | Description |
---|---|
InPath | Package path to use. |
InCulture | Culture code to use (if any). |
OutLocalized | Localized package root. |