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Unreal Engine C++ API Reference > Runtime > CoreUObject > Internationalization > FPackageLocalizationUtil
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Internationalization/PackageLocalizationUtil.h |
Include | #include "Internationalization/PackageLocalizationUtil.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/Internationalization/PackageLocalizationUtil.cpp |
static bool ConvertSourceToLocalized
&40;
const FString & InSource,
const FString & InCulture,
FString & OutLocalized
&41;
Remarks
Converts a source version of a package path to the localized version for the given culture (by adding /L10N/` to the package path) Note: This does not check whether the source package exists_
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