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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/Internationalization > API/Runtime/CoreUObject/Internationalization/FPackageLocalizationCache
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/Internationalization/PackageLocalizationCache.h |
| Include | #include "Internationalization/PackageLocalizationCache.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/Internationalization/PackageLocalizationCache.cpp |
void HandleContentPathMounted
&40;
const FString & InAssetPath,
const FString & InFilesystemPath
&41;
Remarks
Callback handler for when a new content path is mounted.
Parameters
| Name | Description |
|---|---|
| InAssetPath | The package path that was mounted, eg) /Game |
| InFilesystemPath | The file-system path for the asset path, eg) ../../../MyGame/Content |