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Unreal Engine C++ API Reference > Runtime > CoreUObject > Internationalization > FPackageLocalizationCache
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Internationalization/PackageLocalizationCache.h |
Include | #include "Internationalization/PackageLocalizationCache.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/Internationalization/PackageLocalizationCache.cpp |
TSharedPtr< FPackageLocalizationCultureCache > FindOrAddCacheForCulture_NoLock
&40;
const FString & InCultureName
&41;
Remarks
Try and find an existing cache for the given culture name, and create an entry for one if no such cache currently exists. A pointer to the cache for the given culture.
Parameters
Name | Description |
---|---|
InCultureName | The name of the culture to find the cache for. |