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Unreal Engine C++ API Reference > Runtime > CoreUObject > Internationalization > FPackageLocalizationCache
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Internationalization/PackageLocalizationCache.h |
Include | #include "Internationalization/PackageLocalizationCache.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/Internationalization/PackageLocalizationCache.cpp |
void ConditionalUpdatePackageNameToAssetGroupCache_NoLock&40;&41;
Remarks
Update the mapping of package names to asset groups (if required).