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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializePrivateStaticClass
(
UClass* TClass_Super_StaticClass, |
UObject/Class.h | ||
void InitializePrivateStaticClass
(
UClass*(*)() TClass_StaticClassFn, |
Shared function called from the various InitializePrivateStaticClass functions generated my the IMPLEMENT_CLASS macro. | UObject/Class.h |
InitializePrivateStaticClass(class UClass , class UClass , class UClass , const TCHAR , const TCHAR *)
| Name | InitializePrivateStaticClass |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
| Include Path | #include "UObject/Class.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp |
void InitializePrivateStaticClass
(
class UClass * TClass_Super_StaticClass,
class UClass * TClass_PrivateStaticClass,
class UClass * TClass_WithinClass_StaticClass,
const TCHAR * PackageName,
const TCHAR * Name
)
InitializePrivateStaticClass(class UClass ()(), class UClass , class UClass , class UClass , const TCHAR , const TCHAR *)
Description
Shared function called from the various InitializePrivateStaticClass functions generated my the IMPLEMENT_CLASS macro.
| Name | InitializePrivateStaticClass |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
| Include Path | #include "UObject/Class.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp |
void InitializePrivateStaticClass
(
class UClass * TClass_StaticClassFn,
class UClass * TClass_Super_StaticClass,
class UClass * TClass_PrivateStaticClass,
class UClass * TClass_WithinClass_StaticClass,
const TCHAR * PackageName,
const TCHAR * Name
)