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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/IReload
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void NotifyChange
(
UClass* New, |
Invoke to register a new or changed class, enumeration, or structure for re-instancing. | UObject/Reload.h | |
void NotifyChange
(
UEnum* New, |
UObject/Reload.h | ||
void NotifyChange
(
UScriptStruct* New, |
UObject/Reload.h | ||
void NotifyChange
(
UPackage* New, |
UObject/Reload.h |
NotifyChange(UClass , UClass )
Description
Invoke to register a new or changed class, enumeration, or structure for re-instancing.
| Name | NotifyChange |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Reload.h |
| Include Path | #include "UObject/Reload.h" |
void NotifyChange
(
UClass * New,
UClass * Old
)
NotifyChange(UEnum , UEnum )
| Name | NotifyChange |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Reload.h |
| Include Path | #include "UObject/Reload.h" |
void NotifyChange
(
UEnum * New,
UEnum * Old
)
NotifyChange(UScriptStruct , UScriptStruct )
| Name | NotifyChange |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Reload.h |
| Include Path | #include "UObject/Reload.h" |
void NotifyChange
(
UScriptStruct * New,
UScriptStruct * Old
)
NotifyChange(UPackage , UPackage )
| Name | NotifyChange |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Reload.h |
| Include Path | #include "UObject/Reload.h" |
void NotifyChange
(
UPackage * New,
UPackage * Old
)