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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/IReload
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UObject * GetReinstancedCDO
(
UObject* CDO |
For a given CDO, return the new CDO if it has been re-instanced. | UObject/Reload.h | |
const UObject * GetReinstancedCDO
(
const UObject* CDO |
UObject/Reload.h |
GetReinstancedCDO(UObject *)
Description
For a given CDO, return the new CDO if it has been re-instanced. If it hasn't been re-instanced, then the supplied CDO will be returned. If a non-CDO object is passed in, it will be returned as is.
| Name | GetReinstancedCDO |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Reload.h |
| Include Path | #include "UObject/Reload.h" |
UObject * GetReinstancedCDO
(
UObject * CDO
)
GetReinstancedCDO(const UObject *)
| Name | GetReinstancedCDO |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Reload.h |
| Include Path | #include "UObject/Reload.h" |
const UObject * GetReinstancedCDO
(
const UObject * CDO
)