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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/IPackageResourceManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DoesPackageExist
(
const FPackagePath& PackagePath, |
Report whether the package exists | UObject/PackageResourceManager.h | |
bool DoesPackageExist
(
const FPackagePath& PackagePath, |
Internal API used by low-level PackageResourceManager users | UObject/PackageResourceManager.h | |
bool DoesPackageExist
(
const FPackagePath& PackagePath, |
DoesPackageExist that takes a PackageSegment | UObject/PackageResourceManager.h |
DoesPackageExist(const FPackagePath &, FPackagePath *)
Description
Report whether the package exists
| Name | DoesPackageExist |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PackageResourceManager.h |
| Include Path | #include "UObject/PackageResourceManager.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PackageResourceManager.cpp |
bool DoesPackageExist
(
const FPackagePath & PackagePath,
FPackagePath * OutUpdatedPath
)
true if the package exists, else false
Parameters
| Name | Remarks |
|---|---|
| PackagePath | The package to look for |
| OutUpdatedPath | If non-null and the package is found, PackagePath is copied into this path (noop if OutUpdatedPath == &PackagePath), and if the package exists, the specific extension found is set |
DoesPackageExist(const FPackagePath &, EPackageSegment, FPackagePath *)
Description
Internal API used by low-level PackageResourceManager users
| Name | DoesPackageExist |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PackageResourceManager.h |
| Include Path | #include "UObject/PackageResourceManager.h" |
bool DoesPackageExist
(
const FPackagePath & PackagePath,
EPackageSegment PackageSegment,
FPackagePath * OutUpdatedPath
)
DoesPackageExist(const FPackagePath &, FBulkDataCookedIndex, EPackageSegment, FPackagePath *)
Description
DoesPackageExist that takes a PackageSegment
| Name | DoesPackageExist |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/PackageResourceManager.h |
| Include Path | #include "UObject/PackageResourceManager.h" |
bool DoesPackageExist
(
const FPackagePath & PackagePath,
FBulkDataCookedIndex CookedIndex,
EPackageSegment PackageSegment,
FPackagePath * OutUpdatedPath
)