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Interface to be implemented by Objects that can be part of an Editor Path through a Editor Path owner
See FEditorPathHelper::GetEditorPath. Paths returned by FEditorPathHelper::GetEditorPath variants should be resolvable through the EditorPathOwner's class override of ResolveSubObject.
Example implementation of this is to allow Objects outside of a Level Instance to reference objects inside a Level Instance.
| Name | IEditorPathObjectInterface |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Misc/EditorPathObjectInterface.h |
| Include Path | #include "Misc/EditorPathObjectInterface.h" |
Syntax
class IEditorPathObjectInterface
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UObject * GetEditorPathOwner() |
Misc/EditorPathObjectInterface.h |