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API > API/Runtime > API/Runtime/CoreUObject
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetFullNameSafe
(
const FField* InField |
Gets the full name of the provided field. If the field pointer is null, the result is "none" | UObject/Field.h | |
FString GetFullNameSafe
(
const UObjectBaseUtility* Object |
Returns the full name of this object. | UObject/UObjectBaseUtility.h |
GetFullNameSafe(const FField *)
Description
Gets the full name of the provided field. If the field pointer is null, the result is "none"
| Name | GetFullNameSafe |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Field.h |
| Include Path | #include "UObject/Field.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Field.cpp |
FString GetFullNameSafe
(
const FField * InField
)
GetFullNameSafe(const UObjectBaseUtility *)
Description
Returns the full name of this object.
| Name | GetFullNameSafe |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectBaseUtility.h |
| Include Path | #include "UObject/UObjectBaseUtility.h" |
FString GetFullNameSafe
(
const UObjectBaseUtility * Object
)
full name of the object.
Parameters
| Name | Remarks |
|---|---|
| Object | object to retrieve the full name for; null (or a null class!) gives "None". |