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API > API/Runtime > API/Runtime/CoreUObject
| Name | Friend |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectPtr.h |
| Include Path | #include "UObject/ObjectPtr.h" |
Syntax
struct Friend
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static uint32 GetPtrTypeHash
(
const TObjectPtr< T >& InObjectPtr |
UObject/ObjectPtr.h | ||
static T * NoAccessTrackingGet
(
const TObjectPtr< T >& Ptr |
UObject/ObjectPtr.h | ||
static T * NoAccessTrackingGetNoResolve
(
const TObjectPtr< T >& Ptr |
UObject/ObjectPtr.h | ||
static FArchive & Serialize
(
FArchive& Ar, |
UObject/ObjectPtr.h | ||
static void SerializePtrStructured
(
FStructuredArchiveSlot Slot, |
UObject/ObjectPtr.h |