Navigation
API > API/Runtime > API/Runtime/CoreUObject
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFieldVariant FindUFieldOrFProperty
(
const UStruct* Owner, |
Finds FProperties or UFunctions and UEnums | UObject/UnrealType.h | |
FFieldVariant FindUFieldOrFProperty
(
const UStruct* Owner, |
Finds FProperties or UFunctions and UEnums | UObject/UnrealType.h | |
T * FindUFieldOrFProperty
(
const UStruct* Owner, |
UObject/UnrealType.h | ||
T * FindUFieldOrFProperty
(
const UStruct* Owner, |
UObject/UnrealType.h |
FindUFieldOrFProperty(const UStruct *, FName, EFieldIterationFlags)
Description
Finds FProperties or UFunctions and UEnums
| Name | FindUFieldOrFProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
FFieldVariant FindUFieldOrFProperty
(
const UStruct * Owner,
FName FieldName,
EFieldIterationFlags IterationFlags
)
FindUFieldOrFProperty(const UStruct , const TCHAR , EFieldIterationFlags)
Description
Finds FProperties or UFunctions and UEnums
| Name | FindUFieldOrFProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
FFieldVariant FindUFieldOrFProperty
(
const UStruct * Owner,
const TCHAR * FieldName,
EFieldIterationFlags IterationFlags
)
FindUFieldOrFProperty(const UStruct *, FName, EFieldIterationFlags)
| Name | FindUFieldOrFProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
template<UE::CDerivedFrom< UField > T>
T * FindUFieldOrFProperty
(
const UStruct * Owner,
FName FieldName,
EFieldIterationFlags IterationFlags
)
FindUFieldOrFProperty(const UStruct , const TCHAR , EFieldIterationFlags)
| Name | FindUFieldOrFProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
template<UE::CDerivedFrom< UField > T>
T * FindUFieldOrFProperty
(
const UStruct * Owner,
const TCHAR * FieldName,
EFieldIterationFlags IterationFlags
)