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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FieldType * FindFProperty
(
const TCHAR* InFieldPath |
Templated version of FindFieldByPath | UObject/Field.h | |
T * FindFProperty
(
const UStruct* Owner, |
UObject/UnrealType.h | ||
T * FindFProperty
(
const UStruct* Owner, |
UObject/UnrealType.h |
FindFProperty(const TCHAR *)
Description
Templated version of FindFieldByPath
| Name | FindFProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Field.h |
| Include Path | #include "UObject/Field.h" |
template<typename FieldType>
FieldType * FindFProperty
(
const TCHAR * InFieldPath
)
FindFProperty(const UStruct *, FName, EFieldIterationFlags)
| Name | FindFProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
template<UE::CDerivedFrom< FField > T>
T * FindFProperty
(
const UStruct * Owner,
FName FieldName,
EFieldIterationFlags IterationFlags
)
FindFProperty(const UStruct , const TCHAR , EFieldIterationFlags)
| Name | FindFProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
template<UE::CDerivedFrom< FField > T>
T * FindFProperty
(
const UStruct * Owner,
const TCHAR * FieldName,
EFieldIterationFlags IterationFlags
)