Navigation
API > API/Runtime > API/Runtime/CoreUObject
World layer information for tile tagging
| Name | FWorldTileLayer |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Misc/WorldCompositionUtility.h |
| Include Path | #include "Misc/WorldCompositionUtility.h" |
Syntax
class FWorldTileLayer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWorldTileLayer() |
Misc/WorldCompositionUtility.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DistanceStreamingEnabled | bool | Misc/WorldCompositionUtility.h | ||
| Name | FString | Human readable name for this layer | Misc/WorldCompositionUtility.h | |
| Reserved0 | int32 | Misc/WorldCompositionUtility.h | ||
| Reserved1 | FIntPoint | Misc/WorldCompositionUtility.h | ||
| StreamingDistance | int32 | Distance starting from where tiles belonging to this layer will be streamed in | Misc/WorldCompositionUtility.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FWorldTileLayer& OtherLayer |
Misc/WorldCompositionUtility.h |