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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FWeakObjectPtr
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Copy from an object pointer |
UObject/WeakObjectPtr.h |
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UObject/WeakObjectPtr.h |
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UObject/WeakObjectPtr.h |
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Construct from another weak pointer |
UObject/WeakObjectPtr.h |
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operator=(FObjectPtr)
Description
Copy from an object pointer
| |
|
| Name |
operator= |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/WeakObjectPtr.h |
| Include Path |
#include "UObject/WeakObjectPtr.h" |
| Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/WeakObjectPtr.cpp |
void operator=
(
FObjectPtr Object
)
Parameters
| Name |
Remarks |
| Object |
object to create a weak pointer to |
operator=(const UObject *)
| |
|
| Name |
operator= |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/WeakObjectPtr.h |
| Include Path |
#include "UObject/WeakObjectPtr.h" |
void operator=
(
const UObject * Object
)
operator=(TObjectPtr< T >)
| |
|
| Name |
operator= |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/WeakObjectPtr.h |
| Include Path |
#include "UObject/WeakObjectPtr.h" |
template<typename T>
void operator=
(
TObjectPtr < T > Object
)
operator=(const FWeakObjectPtr &)
Description
Construct from another weak pointer
| |
|
| Name |
operator= |
| Type |
function |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/WeakObjectPtr.h |
| Include Path |
#include "UObject/WeakObjectPtr.h" |
FWeakObjectPtr & operator=
(
const FWeakObjectPtr & Other
)
Parameters
| Name |
Remarks |
| Other |
weak pointer to copy from |