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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FWeakObjectProperty
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWeakObjectProperty
(
UField* InField |
UObject/UnrealType.h | ||
FWeakObjectProperty
(
EInternal InInernal, |
UObject/UnrealType.h | ||
FWeakObjectProperty
(
FFieldVariant InOwner, |
Constructor used for constructing compiled in properties | UObject/UnrealType.h | |
FWeakObjectProperty
(
FFieldVariant InOwner, |
UObject/UnrealType.h |
FWeakObjectProperty(UField *)
| Name | FWeakObjectProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyWeakObjectPtr.cpp |
FWeakObjectProperty
(
UField * InField
)
FWeakObjectProperty(EInternal, FFieldClass *)
| Name | FWeakObjectProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
FWeakObjectProperty
(
EInternal InInernal,
FFieldClass * InClass
)
FWeakObjectProperty(FFieldVariant, const UECodeGen_Private::FWeakObjectPropertyParams &)
Description
Constructor used for constructing compiled in properties
| Name | FWeakObjectProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyWeakObjectPtr.cpp |
FWeakObjectProperty
(
FFieldVariant InOwner,
const UECodeGen_Private::FWeakObjectPropertyParams & Prop
)
Parameters
| Name | Remarks |
|---|---|
| InOwner | Owner of the property |
| PropBase | Pointer to the compiled in structure describing the property |
FWeakObjectProperty(FFieldVariant, const FName &, EObjectFlags)
| Name | FWeakObjectProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyWeakObjectPtr.cpp |
FWeakObjectProperty
(
FFieldVariant InOwner,
const FName & InName,
EObjectFlags InObjectFlags
)