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Generator class that can be used as a session to generate universally unique object names.
| Name | FUniversallyUniqueObjectNameGenerator |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
Syntax
struct FUniversallyUniqueObjectNameGenerator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FUniversallyUniqueObjectNameGenerator
(
const FGuid& Seed |
UObject/UObjectGlobals.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Seed | std::atomic< uint32 > | UObject/UObjectGlobals.h | ||
| SessionIdBase36 | TCHAR | UObject/UObjectGlobals.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetNewValue() |
UObject/UObjectGlobals.h |