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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FUObjectArray
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid
(
const UObjectBase* Object |
Checks if a UObject pointer is valid | UObject/UObjectArray.h | |
bool IsValid
(
FUObjectItem* ObjectItem, |
UObject/UObjectArray.h | ||
bool IsValid
(
int32 Index, |
UObject/UObjectArray.h |
IsValid(const UObjectBase *)
Description
Checks if a UObject pointer is valid
Checks if a UObject index is valid
| Name | IsValid |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectArray.h |
| Include Path | #include "UObject/UObjectArray.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectArray.cpp |
bool IsValid
(
const UObjectBase * Object
) const
true if this index is valid
Parameters
| Name | Remarks |
|---|---|
| Object | object to test for validity |
| Object | object to test for validity |
IsValid(FUObjectItem *, bool)
| Name | IsValid |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectArray.h |
| Include Path | #include "UObject/UObjectArray.h" |
bool IsValid
(
FUObjectItem * ObjectItem,
bool bEvenIfGarbage
)
IsValid(int32, bool)
| Name | IsValid |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectArray.h |
| Include Path | #include "UObject/UObjectArray.h" |
bool IsValid
(
int32 Index,
bool bEvenIfGarbage
)