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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FUObjectArray
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsStale
(
FUObjectItem* ObjectItem, |
UObject/UObjectArray.h | ||
bool IsStale
(
int32 Index, |
UObject/UObjectArray.h |
IsStale(FUObjectItem *, bool)
| Name | IsStale |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectArray.h |
| Include Path | #include "UObject/UObjectArray.h" |
bool IsStale
(
FUObjectItem * ObjectItem,
bool bIncludingGarbage
)
IsStale(int32, bool)
| Name | IsStale |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectArray.h |
| Include Path | #include "UObject/UObjectArray.h" |
bool IsStale
(
int32 Index,
bool bIncludingGarbage
)