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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FUObjectAnnotationChunked
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TAnnotation & AddOrGetAnnotation
(
const UObjectBase* Object, |
UObject/UObjectAnnotation.h | ||
TAnnotation & AddOrGetAnnotation
(
int32 Index, |
Add an annotation to the annotation list. | UObject/UObjectAnnotation.h |
AddOrGetAnnotation(const UObjectBase *, TFunctionRef< TAnnotation()>)
| Name | AddOrGetAnnotation |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectAnnotation.h |
| Include Path | #include "UObject/UObjectAnnotation.h" |
TAnnotation & AddOrGetAnnotation
(
const UObjectBase * Object,
TFunctionRef < TAnnotation> NewAnnotationFn
)
AddOrGetAnnotation(int32, TFunctionRef< TAnnotation()>)
Description
Add an annotation to the annotation list. If the Annotation is the default, then the annotation is removed.
| Name | AddOrGetAnnotation |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectAnnotation.h |
| Include Path | #include "UObject/UObjectAnnotation.h" |
TAnnotation & AddOrGetAnnotation
(
int32 Index,
TFunctionRef < TAnnotation> NewAnnotationFn
)
Parameters
| Name | Remarks |
|---|---|
| Index | Index of object to annotate. |
| Annotation | Annotation to associate with Object. |