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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FTopLevelAssetPath
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTopLevelAssetPath & operator=
(
const FString& Path |
Assign from the same types we can construct from | UObject/TopLevelAssetPath.h | |
FTopLevelAssetPath & operator=
(
TStringView< CharType > Path |
UObject/TopLevelAssetPath.h | ||
FTopLevelAssetPath & operator=
(
const CharType* Path |
UObject/TopLevelAssetPath.h | ||
FTopLevelAssetPath & operator=
(
TYPE_OF_NULLPTR |
UObject/TopLevelAssetPath.h |
operator=(const FString &)
Description
Assign from the same types we can construct from
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/TopLevelAssetPath.h |
| Include Path | #include "UObject/TopLevelAssetPath.h" |
FTopLevelAssetPath & operator=
(
const FString & Path
)
operator=(TStringView< CharType >)
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/TopLevelAssetPath.h |
| Include Path | #include "UObject/TopLevelAssetPath.h" |
template<typename CharType>
FTopLevelAssetPath & operator=
(
TStringView < CharType > Path
)
operator=(const CharType *)
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/TopLevelAssetPath.h |
| Include Path | #include "UObject/TopLevelAssetPath.h" |
template<typename CharType, typename>
FTopLevelAssetPath & operator=
(
const CharType * Path
)
operator=(TYPE_OF_NULLPTR)
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/TopLevelAssetPath.h |
| Include Path | #include "UObject/TopLevelAssetPath.h" |
FTopLevelAssetPath & operator=
(
TYPE_OF_NULLPTR
)