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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FTopLevelAssetPath
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UObject/TopLevelAssetPath.h | |||
FTopLevelAssetPath
(
TYPE_OF_NULLPTR |
UObject/TopLevelAssetPath.h | ||
This function is only for temporary use interfacing with APIs that still produce an FName Those APIS should be updated to use FTopLevelAssetPath or FSoftLevelObjectPath FTopLevelAssetPath
(
FName InPath |
UObject/TopLevelAssetPath.h | ||
FTopLevelAssetPath
(
const FString& Path |
Construct from string / string view / raw string of a supported character type. | UObject/TopLevelAssetPath.h | |
FTopLevelAssetPath
(
TStringView< CharType > Path |
UObject/TopLevelAssetPath.h | ||
FTopLevelAssetPath
(
const CharType* Path |
UObject/TopLevelAssetPath.h | ||
FTopLevelAssetPath
(
const UObject* InObject |
Construct from an existing object. | UObject/TopLevelAssetPath.h | |
FTopLevelAssetPath
(
FName InPackageName, |
Construct directly from components | UObject/TopLevelAssetPath.h |
FTopLevelAssetPath()
| Name | FTopLevelAssetPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/TopLevelAssetPath.h |
| Include Path | #include "UObject/TopLevelAssetPath.h" |
FTopLevelAssetPath()
FTopLevelAssetPath(TYPE_OF_NULLPTR)
| Name | FTopLevelAssetPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/TopLevelAssetPath.h |
| Include Path | #include "UObject/TopLevelAssetPath.h" |
FTopLevelAssetPath
(
TYPE_OF_NULLPTR
)
FTopLevelAssetPath(FName)
| Name | FTopLevelAssetPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/TopLevelAssetPath.h |
| Include Path | #include "UObject/TopLevelAssetPath.h" |
This function is only for temporary use interfacing with APIs that still produce an FName Those APIS should be updated to use FTopLevelAssetPath or FSoftLevelObjectPath FTopLevelAssetPath
(
FName InPath
)
FTopLevelAssetPath(const FString &)
Description
Construct from string / string view / raw string of a supported character type.
| Name | FTopLevelAssetPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/TopLevelAssetPath.h |
| Include Path | #include "UObject/TopLevelAssetPath.h" |
FTopLevelAssetPath
(
const FString & Path
)
FTopLevelAssetPath(TStringView< CharType >)
| Name | FTopLevelAssetPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/TopLevelAssetPath.h |
| Include Path | #include "UObject/TopLevelAssetPath.h" |
template<typename CharType, typename>
FTopLevelAssetPath
(
TStringView < CharType > Path
)
FTopLevelAssetPath(const CharType *)
| Name | FTopLevelAssetPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/TopLevelAssetPath.h |
| Include Path | #include "UObject/TopLevelAssetPath.h" |
template<typename CharType, typename>
FTopLevelAssetPath
(
const CharType * Path
)
FTopLevelAssetPath(const UObject *)
Description
Construct from an existing object. Creates an empty path if the object is not a package or the direct inner of a package.
| Name | FTopLevelAssetPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/TopLevelAssetPath.h |
| Include Path | #include "UObject/TopLevelAssetPath.h" |
FTopLevelAssetPath
(
const UObject * InObject
)
FTopLevelAssetPath(FName, FName)
Description
Construct directly from components
| Name | FTopLevelAssetPath |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/TopLevelAssetPath.h |
| Include Path | #include "UObject/TopLevelAssetPath.h" |
FTopLevelAssetPath
(
FName InPackageName,
FName InAssetName
)