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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FTopLevelAssetPath
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString ToString () |
Return the full asset path (e.g. '/Path/To/Package.AssetName') as a string. | UObject/TopLevelAssetPath.h | |
void ToString
(
FString& OutString |
Copy the full asset path (e.g. '/Path/To/Package.AssetName') into the provided string. | UObject/TopLevelAssetPath.h |
ToString()
Description
Return the full asset path (e.g. '/Path/To/Package.AssetName') as a string.
| Name | ToString |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/TopLevelAssetPath.h |
| Include Path | #include "UObject/TopLevelAssetPath.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/TopLevelAssetPath.cpp |
FString ToString() const
ToString(FString &)
Description
Copy the full asset path (e.g. '/Path/To/Package.AssetName') into the provided string.
| Name | ToString |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/TopLevelAssetPath.h |
| Include Path | #include "UObject/TopLevelAssetPath.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/TopLevelAssetPath.cpp |
void ToString
(
FString & OutString
) const