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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FTopLevelAssetPath
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AppendString
(
FWideStringBuilderBase& Builder |
Append the full asset path (e.g. '/Path/To/Package.AssetName') to the string builder. | UObject/TopLevelAssetPath.h | |
void AppendString
(
FUtf8StringBuilderBase& Builder |
UObject/TopLevelAssetPath.h | ||
void AppendString
(
FString& OutString |
Append the full asset path (e.g. '/Path/To/Package.AssetName') to the string. | UObject/TopLevelAssetPath.h |
AppendString(FWideStringBuilderBase &)
Description
Append the full asset path (e.g. '/Path/To/Package.AssetName') to the string builder.
| Name | AppendString |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/TopLevelAssetPath.h |
| Include Path | #include "UObject/TopLevelAssetPath.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/TopLevelAssetPath.cpp |
void AppendString
(
FWideStringBuilderBase & Builder
) const
AppendString(FUtf8StringBuilderBase &)
| Name | AppendString |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/TopLevelAssetPath.h |
| Include Path | #include "UObject/TopLevelAssetPath.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/TopLevelAssetPath.cpp |
void AppendString
(
FUtf8StringBuilderBase & Builder
) const
AppendString(FString &)
Description
Append the full asset path (e.g. '/Path/To/Package.AssetName') to the string.
| Name | AppendString |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/TopLevelAssetPath.h |
| Include Path | #include "UObject/TopLevelAssetPath.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/TopLevelAssetPath.cpp |
void AppendString
(
FString & OutString
) const