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Structure for templated strings that are displayed in the editor with an optional set of valid args.
| Name | FTemplateString |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/TemplateString.h |
| Include Path | #include "UObject/TemplateString.h" |
Syntax
struct FTemplateString
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Resolved | FText | The (localizable) resolved text, used to persist the result. | UObject/TemplateString.h | |
| Template | FString | The template string. | UObject/TemplateString.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid
(
const TArray< FString >& InValidArgs |
Returns validity based on brace matching, and if provided, arg presence in ValidArgs. | UObject/TemplateString.h |