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Structure for templated strings that are displayed in the editor with an optional set of valid args.
| |
|
| Name |
FTemplateString |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/CoreUObject/Public/UObject/TemplateString.h |
| Include Path |
#include "UObject/TemplateString.h" |
Syntax
USTRUCT (BlueprintType )
struct FTemplateString
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Resolved |
FText |
The (localizable) resolved text, used to persist the result. |
UObject/TemplateString.h |
- VisibleAnywhere
- BlueprintReadWrite
- Category=Template
|
| Template |
FString |
The template string. |
UObject/TemplateString.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Template
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Returns validity based on brace matching, and if provided, arg presence in ValidArgs. |
UObject/TemplateString.h |
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