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Private structs used during user defined struct reinstancing.
| Name | FStructureToReinstantiateScope |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/StructUtils/StructUtilsTypes.h |
| Include Path | #include "StructUtils/StructUtilsTypes.h" |
Syntax
struct FStructureToReinstantiateScope
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStructureToReinstantiateScope
(
const UUserDefinedStruct* StructureToReinstantiate |
StructUtils/StructUtilsTypes.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FStructureToReinstantiateScope() |
StructUtils/StructUtilsTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OldStructureToReinstantiate | const UUserDefinedStruct * | StructUtils/StructUtilsTypes.h |