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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FStructOnScope
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Initialize () |
UObject/StructOnScope.h | ||
void Initialize
(
TWeakObjectPtr< const UStruct > InScriptStruct |
Re-initializes the scope with a specified UStruct | UObject/StructOnScope.h |
Initialize()
| Name | Initialize |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/StructOnScope.h |
| Include Path | #include "UObject/StructOnScope.h" |
virtual void Initialize()
Initialize(TWeakObjectPtr< const UStruct >)
Description
Re-initializes the scope with a specified UStruct
| Name | Initialize |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/StructOnScope.h |
| Include Path | #include "UObject/StructOnScope.h" |
void Initialize
(
TWeakObjectPtr < const UStruct > InScriptStruct
)