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API > API/Runtime > API/Runtime/CoreUObject
Note: Can be changed to a single allocation and array views to improve cooker performance.
| Name | FStoreData |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetDataTagMapSerializationDetails.h |
| Include Path | #include "AssetRegistry/AssetDataTagMapSerializationDetails.h" |
Syntax
struct FStoreData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnsiStringOffsets | TArray< uint32 > | AssetRegistry/AssetDataTagMapSerializationDetails.h | ||
| AnsiStrings | TArray< ANSICHAR > | AssetRegistry/AssetDataTagMapSerializationDetails.h | ||
| ExportPaths | TArray< FAssetRegistryExportPath > | AssetRegistry/AssetDataTagMapSerializationDetails.h | ||
| Names | TArray< FName > | AssetRegistry/AssetDataTagMapSerializationDetails.h | ||
| NumberlessExportPaths | TArray< FNumberlessExportPath > | AssetRegistry/AssetDataTagMapSerializationDetails.h | ||
| NumberlessNames | TArray< FDisplayNameEntryId > | AssetRegistry/AssetDataTagMapSerializationDetails.h | ||
| NumberlessPairs | TArray< FNumberlessPair > | AssetRegistry/AssetDataTagMapSerializationDetails.h | ||
| Pairs | TArray< FNumberedPair > | AssetRegistry/AssetDataTagMapSerializationDetails.h | ||
| Texts | TArray< FMarshalledText > | AssetRegistry/AssetDataTagMapSerializationDetails.h | ||
| WideStringOffsets | TArray< uint32 > | AssetRegistry/AssetDataTagMapSerializationDetails.h | ||
| WideStrings | TArray< WIDECHAR > | AssetRegistry/AssetDataTagMapSerializationDetails.h |