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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/FStoreBuilder
| Name | FStringIndexer |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetDataTagMapSerializationDetails.h |
| Include Path | #include "AssetRegistry/AssetDataTagMapSerializationDetails.h" |
Syntax
struct FStringIndexer
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NumCharacters | uint32 | AssetRegistry/AssetDataTagMapSerializationDetails.h | ||
| Offsets | TArray< uint32 > | AssetRegistry/AssetDataTagMapSerializationDetails.h | ||
| StringIndices | TMap< FString, uint32, FDefaultSetAllocator, FCaseSensitiveFuncs< uint32 > > | AssetRegistry/AssetDataTagMapSerializationDetails.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< ANSICHAR > FlattenAsAnsi() |
AssetRegistry/AssetDataTagMapSerializationDetails.h | ||
TArray< WIDECHAR > FlattenAsWide() |
AssetRegistry/AssetDataTagMapSerializationDetails.h | ||
uint32 Index
(
FString&& String |
AssetRegistry/AssetDataTagMapSerializationDetails.h |